- YPSH : Alex Loffstadt, Community Manager at developer Lockwood Publishing, joins us today. Along with Alex, we have Megan, who is the Product Manager for content in the Lockwood Store in Playstation Home. Welcome to both of you to YPSH and thanks for taking the time to talk with us today.
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Alex: It’s great to be here.
Magan : Thanks for having us.
YPSH : A quick history lesson. Outso, and its publishing arm Lockwood, was started in 2005 when Joel Kemp, Halli Thor Bjornsson and Justin Johnson met working on the X-Box game MotoGP3. Since then, we all know Lockwood has produced a multitude of spaces, virtual items, and games for Playstation Home.
Sodium One and Two, the Uncharted 2... ...Read More
- An Interview with Patrick O'Luanaigh, CEO, nDreams Ltd
YPSH : Patrick, many thanks for taking the time to talk to YourPlaystationHome today! Let's start by talking about you for a momemt. First, tell our members who you are and what you do at nDreams?
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nDreams : I'm the CEO and founder of nDreams. My job involves setting theView attachment 3081 direction for the company, keeping an eye on everything, dealing with business/staff stuff, coming up with new ideas, overviewing the design side of our games and even doing a bit of Home programming from time to time (don't tell anyone, but I actually programmed all the Xi games single-handedly).
YPSH : Tell us a little of your background. You have a degree in Cybernetics. What exactly is Cybernetics?
nDreams : It's mainly a combination of robotics, computing, A.I, electronics and system design. It was a fun... ...Read More
- I caught up recently with Peter de Jong, CEO & Founder of Codeglue B.V., a developer for Playstation Home.
YPSH : Thanks for visiting with us today Peter! Can you tell our members who you are and what you do at Codeglue?
CG : Hi Karen, I am one of the founders of Codeglue, a small game developer based in Rotterdam, The Netherlands. We develop games and virtual goods for various platforms, like Playstation Home. Personally, I am responsible for bringing in new projects and occasionally have my say about game designs and ideas. Oh and I do interviews.
YPSH : How long have you been doing digital graphic and game design?
CG : We founded Codeglue back in 2000, when the... ...Read More
- Hi Martijn, thank you for taking the time to do this interview, could you please tell us a little bit about yourself and your job within the PlayStation®Home Platform Group?
Thanks. I am the Creative Producer within the Home Platform Group and operate from within Sony's London Studio. I have been involved with Home for several years now, in the past my main focus has been on growing the platform in the right direction by collaborating with other developers such as our friends within the MediaMolecule and SingStar teams so we could demonstrate what Home is capable of. The results of these collaborations have been very successful.
Our biggest fans, the loyal Home community, have demonstrated that they do amazing things when they are able to interact creatively. I want to focus on these elements and build social games that demonstrate the power and flexibility of PlayStation Home as a gaming platform. I design and document game concepts that are centred around these... ...Read More
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