- Presentation
How do you rate the style and design of this space?Lasting Appeal
How do you rate the space's Lasting Appeal?Playability
How playable do you find this space?Overall
How would you rate this space overall?Ship Upgrades
Boosters:
[xtable=skin1]
{tbody}
{tr}
{td} {/td}
{td}Vehicle Class{/td}
{td}Level Unlocked{/td}
{td}Store/Credit Item{/td}
{/tr}
{tr}
{td}Touchstone DX{/td}
{td}*{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Touchstone{/td}
{td}*{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Firecracker DX{/td}
{td}**{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Firecracker{/td}
{td}**{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Terrapin DX{/td}
{td}**{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Terrapin{/td}
{td}**{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Turbulence DX{/td}
{td}***{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Turblulence{/td}
{td}***{/td}
{td} {/td}
{td}C{/td}
{/tr}
{/tbody}
[/xtable]
Fuel Additives:
[xtable=skin1]
{tbody}
{tr}
{td} {/td}
{td}Vehicle Class{/td}
{td}Level Unlocked{/td}
{td}Store/Credit Item{/td}
{/tr}
{tr}
{td}Molotov DX{/td}
{td}**{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Molotov{/td}
{td}**{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Detron8 DX{/td}
{td}***{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Detron8{/td}
{td}***{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Dynamite DX{/td}
{td}****{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Dynamite{/td}
{td}****{/td}
{td} {/td}
{td}C{/td}
{/tr}
{/tbody}
[/xtable]
Afterburners:
[xtable=skin1]
{tbody}
{tr}
{td} {/td}
{td}Vehicle Class{/td}
{td}Level Unlocked{/td}
{td}Store/Credit Item{/td}
{/tr}
{tr}
{td}Boneshaker{/td}
{td}*{/td}
{td}-{/td}
{td}-{/td}
{/tr}
{tr}
{td}Ignitition DX{/td}
{td}***{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Ignitition{/td}
{td}***{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Live Wire DX{/td}
{td}****{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Live Wire{/td}
{td}****{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Forefront DX{/td}
{td}*****{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Forefront{/td}
{td}*****{/td}
{td} {/td}
{td}C{/td}
{/tr}
{/tbody}
[/xtable]
Engines:
[xtable=skin1]
{tbody}
{tr}
{td} {/td}
{td}Vehicle Class{/td}
{td}Level Unlocked{/td}
{td}Store/Credit Item{/td}
{/tr}
{tr}
{td}Thunderhorse{/td}
{td}*{/td}
{td}-{/td}
{td}-{/td}
{/tr}
{tr}
{td}Apollo DX{/td}
{td}***{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Apollo{/td}
{td}***{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Titan DX{/td}
{td}****{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Titan{/td}
{td}****{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Thor DX{/td}
{td}*****{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Thor{/td}
{td}*****{/td}
{td} {/td}
{td}C{/td}
{/tr}
{/tbody}
[/xtable]
Air Breaks:
[xtable=skin1]
{tbody}
{tr}
{td} {/td}
{td}Vehicle Class{/td}
{td}Level Unlocked{/td}
{td}Store/Credit Item{/td}
{/tr}
{tr}
{td}Terminal Friction{/td}
{td}*{/td}
{td}-{/td}
{td}-{/td}
{/tr}
{tr}
{td}Inertia DX{/td}
{td}**{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Inertia{/td}
{td}**{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Terminus DX{/td}
{td}***{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Terminus{/td}
{td}***{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Hydrostatic DX{/td}
{td}****{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Hydrostatic{/td}
{td}****{/td}
{td} {/td}
{td}C{/td}
{/tr}
{/tbody}
[/xtable]
Chassis:
[xtable=skin1]
{tbody}
{tr}
{td} {/td}
{td}Vehicle Class{/td}
{td}Level Unlocked{/td}
{td}Store/Credit Item{/td}
{/tr}
{tr}
{td}Sterling{/td}
{td}*{/td}
{td} {/td}
{td}-{/td}
{/tr}
{tr}
{td}Nanofiber DX{/td}
{td}**{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Nanofiber{/td}
{td}**{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Galvonium DX{/td}
{td}***{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Galvonium{/td}
{td}***{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Omniplex DX{/td}
{td}****{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Omniplex{/td}
{td}****{/td}
{td} {/td}
{td}C{/td}
{/tr}
{/tbody}
[/xtable]
Flight Computer:
[xtable=skin1]
{tbody}
{tr}
{td} {/td}
{td}Vehicle Class{/td}
{td}Level Unlocked{/td}
{td}Store/Credit Item{/td}
{/tr}
{tr}
{td}Halli{/td}
{td}*{/td}
{td}-{/td}
{td}-{/td}
{/tr}
{tr}
{td}Synapse DX{/td}
{td}**{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Synapse{/td}
{td}**{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Volta DX{/td}
{td}***{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Volta{/td}
{td}***{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Vector Dx{/td}
{td}****{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Vector{/td}
{td}****{/td}
{td} {/td}
{td}C{/td}
{/tr}
{/tbody}
[/xtable]
Paint Scheme:
[xtable=skin1]
{tbody}
{tr}
{td} {/td}
{td}Level Unlocked{/td}
{td}Store/Credit Item{/td}
{/tr}
{tr}
{td}Silver{/td}
{td}-{/td}
{td}-{/td}
{/tr}
{tr}
{td}Star Spangled{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Union Jackson{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Hinomaru Racer{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Crimson{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Bumble Bee{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Classic Green{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Salamander{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Mardhmallow{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Sonic Camo{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Fruit Salard{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Phoenix{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Velocity Racer Green{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Animal Magnetism{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}SodiumOne Chilli Red Edition{/td}
{td} {/td}
{td}S{/td}
{/tr}
{/tbody}
[/xtable]
Hover Engines:
[xtable=skin1]
{tbody}
{tr}
{td} {/td}
{td}Vehicle Class{/td}
{td}Level Unlocked{/td}
{td}Store/Credit Item{/td}
{/tr}
{tr}
{td}Jetfan{/td}
{td}*{/td}
{td} {/td}
{td}-{/td}
{/tr}
{tr}
{td}Hornet DX{/td}
{td}**{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Hornet{/td}
{td}**{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Hummingbird DX{/td}
{td}***{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Hummingbird{/td}
{td}***{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Vortex DX{/td}
{td}****{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Vortex{/td}
{td}****{/td}
{td} {/td}
{td}C{/td}
{/tr}
{/tbody}
[/xtable]
Aerofoils:
[xtable=skin1]
{tbody}
{tr}
{td} {/td}
{td}Vehicle Class{/td}
{td}Level Unlocked{/td}
{td}Store/Credit Item{/td}
{/tr}
{tr}
{td}Albatross{/td}
{td}*{/td}
{td}-{/td}
{td}-{/td}
{/tr}
{tr}
{td}Aerobatic DX{/td}
{td}**{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Aerobatic{/td}
{td}**{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Steadfast DX{/td}
{td}***{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Steadfast{/td}
{td}***{/td}
{td} {/td}
{td}C{/td}
{/tr}
{tr}
{td}Interceptor DX{/td}
{td}****{/td}
{td} {/td}
{td}S{/td}
{/tr}
{tr}
{td}Interceptor{/td}
{td}****{/td}
{td} {/td}
{td}C{/td}
{/tr}
{/tbody}
[/xtable]
Rewards:
Lv.01 - Sodium2 Touchstone DX Rocket Booster Ornament
Lv.02 - Sodium2 Trackside Lamp
Lv.03 - Sodium Poster
Lv.04 - Sodium Sentry Chair - Yellow
Lv.05 - Sodium2 Personal Wind Farm Fan
Lv.07 - Sodium2 Firecracker DX Rocket Booster Ornament
Lv.08 - Sodium2 Industrial Counterweight Crane Replica
Lv.10 - Velocity Racer - Level 10 Accolade
Lv.11 - Sodium2 Turbulence DX Rocket Booster Ornament
Lv.12 - Sodium2 Blam! - Graphic Wall Art
Lv.14 - Sodium Quintepede Table - Red
Lv.16 - Sodium2 Sideline Lamp
Lv.17 - Sodium2 Terrapin DX Rocket Booster Ornament
Lv.19 - CoLD SToRAGE Head Logo Wall Mount
Lv.20 - Velocity Racer - Level 20 Accolade
Lv.21 - Sodium Tripod Table - Red
Lv.23 - Sodium2 Industrial Quadrapod Crane Replica
Lv.25 - Sodium Sentry Chair - Red
Lv.26 - Sodium2 Whooosh! - Graphic Wall Art
Lv.28 - Sodium2 Industrial Heavy Arm Crane Replica
Lv.30 - Velocity Racer - Level 30 Accolade
Lv.31 - Sodium Quintepede Table - Yellow
Lv.32 - Sodium2 Zoooom! - Graphic Wall Art
Lv.35 - Sodium2 Industrial Buzz Saw Replica
Lv.37 - Sodium Tripod Table - Yellow
Lv.39 - Sodium2 Whizzz! - Graphic Wall Art
Lv.40 - Velocity Racer - Level 40 Accolade
Sodium2 Decibel Headphones (Male and Female) - Unlock the Garage system in Sodium2.
Racing Tips
one good way to rack up on the credits would be do the worst time you can on your first run and the slowly beat it each time. if you beat is by a few tenths of a sec each time you can really rack up the credits
Here's all the XP bonuses "Ultra" was able to get in Industrial Sector. Some don't stack with each other.
For reference, you need 122,225 XP to reach level 20, and 335,599 XP for level 30. Level cap is 40.
• Completed race 68c / 100xp
• Friend board lap time record 500 / 100
• Friend board speed record 337 / 50
• Personal best time 500 / 100
• Personal speed record 337 / 50
• Rocket Man! 135 / 200 (Use both boosts)
• Honing your skills 135 / 200 (Use one or no boosts)
• Air distance bonus (Boost at start for max air) 23 / 27
• Stayed supersonic 135 / 200 (stay above ~770MPH / 1250KPH)
• Rocket finish bonus 68 / 100 (boost across finish)
• Untouched airbrakes 59 / 75
• Ballistic finish style bonus 100 / 150 (no airbrakes + rocket finish)
• Skill bonus 68 / 100 (clean lap - stay within green lines)
• Expert skill bonus 102 / 150 (clean lap, beat one competitor)
• Ninja skill bonus 202 / 300 (clean lap, beat both competitors)
• Standing your ground in style 18 / 50 (multiplayer)
• Moving up in the world 35 / 50 (multiplayer)
This item was released in the following regions on the below dates.16th June 2011
16th June 2011
16th June 2011
16th June 2011
- Presentation
How do you rate the style and design of this space?Lasting Appeal
How do you rate the space's Lasting Appeal?Playability
How playable do you find this space?Overall
How would you rate this space overall?
This item was released in the following regions on the below dates.16th June 2011
16th June 2011
16th June 2011
16th June 2011
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