It's Monday, what means its a new, so it's time for a new update from Hellfire Games on "Big City Stories", this week they are sharing some gameplay videos of placing items within your city to make race tracks and free running tracks.
Check out the full update and videos from Hellfire games below:
Buildings are Half the Story
While buildings define a city’s skyline, it’s the smaller objects that give a city its character. Cities aren’t just a collection of roads and buildings; they contain all manner of smaller objects like signs, road blocks, landscaping, and art. Inspired by this, Big City Stories, uses an objects system that lets you place a multitude of items in your metropolis. You can place these objects to transform your city into a racing course, a parkour’s delight, a chill place to hang with your friends to watch fireworks, or whatever your imagination conjures. ...Read More
Today Kovok as announced that the closed beta of Nebula Realms will now be delayed to the first quarter of 2016, with the reasons for this delay being.
- We couldn't go as fast as we wanted because we had to re-adapt quite a bit of work from Unity 4.5 to Unity 5.
- We are moving the company to Spain so that will take some time off work.
As always a WIP video means that its not the final graphics render & character movements and Kovok have confirmed that the character movements is not final and will be changed.... ...Read More
It's Another week and Hellfire Games have another update on Big City Stories, this time looking into Upgrades in the game, check out the details below:
Cities are often described as living beings, exuding personality from their streets. Every block tells a story, each building is a monument to those who designed and built it, and all neighborhoods hold corners to be discovered and remembered. Likewise, in Big City Stories, your city is a living, thriving community that reflects your planning and effort. And just like its real-life counterparts, your city will continuously grow and evolve as you play.
Buildings in Big City Stories do more than look amazing, they produce resources and support the overall population of your city. The lifeblood of your city, the people running it, the electricity powering it, and the businesses supporting it all come from the buildings constructed by you. Each resource is tied to a category of construction.... ...Read More
Over the past few week's Atom have been busy sharing some new Work in Progress images/video of the Female Atom Universe avatar called Eve & also the personal space Woodland House.
Please note that the content is taken direct from the 3d software and is not from a running build of Atom Universe, with the video of the Woodland House being direct from Unreal 4 and is very much still work in progress and not representative of the final product. ...Read More
Another week and another update on Big City Stories from Hellfire Games, the team are working hard and hopefully not turning into zombies....somebody say zombies?
It the latest update Hellfire Games talks about the first game activity called "Zombie Splat", where the goal of the activity is to protect your citizens from waves of brain-hungry zombies
Check out the full update from Hellfire Games below:
In last week’s feature we spotlighted one of Big City Stories’ main gameplay mechanics: the ability to switch from city planning to third person without a loading screen. We briefly mentioned “activities” that you could engage in at any time. These mini games offer bursts of different gameplay that can be initiated at anytime.
The QA team calls our first activity “Zombie Splat,” but there’s no telling what name will stick. The goal is to protect your citizens from waves of brain-hungry zombies. You can take out the zombies by running... ...Read More
Hellfire games have sent out more information on Big City Stories, this time they go into detail about how the gameplay will work in Big City Stories, check out what they had to say below along with some new images.
Now that you know about our newest project, Big City Stories, it’s time to describe how it works, and what the gameplay looks like. Being a mayor is more than kissing babies and driving nice cars in parades. Once you take office in your new city, you will have the opportunity to plan and craft your entire metropolis. When managing your city’s infrastructure, you will view it in “planner mode,” from a top-down perspective.
From planner mode, you’ll be able to construct a wide variety of buildings that produce resources for your city, or keep your citizens happy. Balancing your economy with residential, commercial, and resource structures will be a driving factor in your planning... ...Read More
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